Features
Keyfall completely transforms Minecraft's progression. Understand these systems, or fall behind.
Mob Cards
All hostile mobs have a small chance to drop a rare card unique to their species. Legendary and Boss tier cards drop from extreme encounters and dungeons.
To equip a card, you must first unlock Socket Slots by visiting the Card Master in Midgarde and sacrificing duplicate items of the exact same material. Once slotted, cards can be freely extracted back into your inventory.
Additionally, combat has been completely overhauled. Vanilla's sluggish hit immunity has been reduced to 15 ticks (0.5s), allowing you to fully utilize high attack speed builds and rapid strikes.
Card Types
The Forge
Visit the blacksmith in Midgarde to refine. Refinement requires 1x Nullite and 2x Rubies per roll. Tiers 1-4 are safe, but higher tiers introduce the risk of failure, downgrade, or shattering.
Each level grants incremental stat boosts. Reaching specific tier thresholds (+7 and +10 for weapons/armor, +7 through +10 for tools) unlocks major milestone perks like Giant Slayer, Telepathy, or permanent Auras.
Mounts
Elytras have been removed entirely. The skies now belong to Flying Mounts, obtainable only by conquering the hardest dungeons.
Land Mount
Fast overworld travel. Summoned instantly via a Mount Whistle.
Drops in: Soul Knight's Citadel
Flying Mount
True flight. The ultimate reward for surviving the abyss. Summoned via Flying Mount Whistle.
Drops in: Null Abyss
Trade & Merchants
We do not dictate the market. Players construct shops, set prices, and form syndicates. Rubies act as the primary trade currency.
Additionally, Diamond and Netherite gear cannot be crafted or upgraded normally. You must extract upgrade templates from dungeons and barter with the Midgarde Merchants to obtain end-game gear.
Diamond Merchant
Requires Diamond Upgrade Template + Diamond Blocks.
Netherite Merchant
Requires Netherite Upgrade Template + Netherite Blocks.